#ifndef __GAME_POINTSCENE_H__
#define __GAME_POINTSCENE_H__


#include "TYScene.h"
#include "TYLayer.h"
#include "TYController.h"

class GamePointScene
{
public:
	GamePointScene(void);
	~GamePointScene(void);
};

#endif //__GAME_POINTSCENE_H__